package com.slunk.physics.characters;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import com.slunk.physics.characters.Powerup;

public class SpeedBoostPowerup  extends Powerup{

	private float speedboost;
	public SpeedBoostPowerup(World world, Vector2 position, float boxWidth, float boxHeight, Short categoryBits, Short maskBits) {
		super(world, position, boxWidth, boxHeight, categoryBits, maskBits);
		this.speedboost = 0.45f;
		this.body.setUserData(this);
		this.setSprite("data/SpeedPowerup.png");
	}
	
	public float getSpeedBoost() {
		return this.speedboost;
	}
}
